Website powered by
Evgenii Smirnov
Evgenii Smirnov
Material Artist open for opportunities
Saint Petersburg, Russia

Summary

Highly experienced at Substance designer/Substance Painter
Have created more than 500+ materials.
Worked closely with environment teams creating materials/textures for AAA games.
Worked closely with tech-art teams for texture/light calibration.
Fullly understand PBR concept, how to work with colour, roughness so it works well for the environment and the light in game engines.
In addition I have experience at UE4/5 writing shaders

Fast learner, communicative, adaptive, and responsiable.
Have passion for videogames since I was a kid.

Skills

Materials and TexturesPropsShaders ue43D ModelingArchitectural Design

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Blender
Blender
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush

Reel

Productions

    • Video Game
      War Robots: Frontiers
    • Year
      2025
    • Role
      Material Artist
    • Company
      Pixonic
    • Video Game
      Grand Theft Auto 6
    • Year
      2025
    • Role
      Material artist
    • Company
      Rockstar
    • Video Game
      Pax Dei
    • Year
      2025
    • Role
      Material artist
    • Company
      Mainframe
    • Video Game
      Dead Island 2
    • Year
      2023
    • Role
      Material artist
    • Company
      Sperasoft
    • Video Game
      Saints Row®: The Third Remastered
    • Year
      2020
    • Role
      Prop/Material artist
    • Company
      Sperasoft

Experience

  • Material Artist at Pixonic
    Saint Petersburg, Russia
    June 2022 - Present

    Material creation for environment and character teams

  • Material Artist at Rockstar North Ltd
    Edinburgh
    November 2021 - April 2022

    Materials and tools for the team.

    GTA 6

  • Material artist at Textures.com
    Saint Petersburg, Russia
    August 2020 - June 2022

    Creating smart materials

  • Material Artist at Mainframe
    Saint Petersburg
    February 2021 - August 2021

    Working on Sandbox MMORPG

    Creating textures and smart materials for the environment team.

  • Material artist at Wargaming
    Saint Petersburg, Russia
    July 2020 - February 2021

    Responsible for creating shaders within UE4, smart materials using Substance designer,Zbrush,Substance Painter.

  • Material artist at Sperasoft
    Saint Petersburg, Russia
    August 2018 - August 2020

    Responsible for creating materials for environment team.