Highly experienced at Substance designer/Substance Painter
Have created more than 500+ materials.
Worked closely with environment teams creating materials/textures for AAA games.
Worked closely with tech-art teams for texture/light calibration.
Fullly understand PBR concept, how to work with colour, roughness so it works well for the environment and the light in game engines.
In addition I have experience at UE4/5 writing shaders
Fast learner, communicative, adaptive, and responsiable.
Have passion for videogames since I was a kid.
Material creation for environment and character teams
Materials and tools for the team.
GTA 6
Creating smart materials
Working on Sandbox MMORPG
Creating textures and smart materials for the environment team.
Responsible for creating shaders within UE4, smart materials using Substance designer,Zbrush,Substance Painter.
Responsible for creating materials for environment team.